breath of the wild dialogue scriptbreath of the wild dialogue script
By lost I mean sidetracked. The Gerudo quest is similar. Youre left with a quarter heart instead. And then you jump upward to the end. That way all the ingredients that just increase how many hearts a meal gives you would matter. And the possibilities here keep going far beyond my own creativity. While I do think a few too many of the regions were full of green trees and sprawling grassy fields, there was enough variety in the many mountains, highland, swamps, jungles, and desert to keep me admiring my surroundings. I can only be vague about this because Breath of the Wild doesnt do this. I learned to dodge its attacksmany of them perfectly to trigger a special Flurry Rush counterattack mode. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. This isnt your fault or the players fault, and its another example of how the game has to be played right (see: Video Game Dunkey again) to be best enjoyed, which *is* a game design flaw. Theres too much down time gliding between each cannon. This was the whole shrine. Hilariously enough though, the final fight with Ganon is one of them but Okay I feel like Im picking on the game here but this is too stupid not to mention. So there are a handful of instances that its different. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. Or they will instantly activate an attack with no warning and knock you away. As in, the first place most players are going to go after leaving the shrine at the start of the game. But then again maybe this is a joke that failed to land. You might want to hear my reasons first though because you might disagree. Screenplay Dialogue Tips. Soon after this you unlock four apps for the phone that you can use for the rest of the game. Change), You are commenting using your Twitter account. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. On a surface level this may appear like a good chunk of content. And theyre just normal dodges. He died to a couple of guardians instead. And over. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. Nothing proves this more than the molduga fights. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. Then the black lizards. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. See The Great Plateau is like a miniaturized version of the entire game. Then, before I can dodge a second time, his attack comes so quickly as a followup that I cant always dodge it. Some areas already do this with unique wildlife. If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. A quest that I got a long time later and watched as it instantly auto-completed in my quest log. Download Donate to author . Monsters never attack anyone. Lets go through these in more detail. Then it goes full frogger and has three more rafts. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. Tip 1: Let the Dialogue Advance the Plot and Serve a Purpose. But I would have rather had dungeons and more Zelda-content instead. Then you have to use the current and a bomb to open your way. Pretty much anything with a spear shows the same thing that the Waterblight fight did. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. Welcome to Breath of the Wild. Then drop a cube bomb to blow something up, which reveals a metal box that you can manipulate to allow access to some water for an ice pillar or something. You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. Often these mean the shrine is inaccessible until you do a task. Breath of the Wild embraced that. Even ignoring the main quest, its clear that exploration is front and center. It has so many smart decisions. To add insult to injury, there are TWO of these wind current shrines that can be ruined the same way. And even those are really rare. Shrines are separated into tiers of difficultysay sets of 10 or 15, that are grouped by being Tutorial, Very Easy, Easy, Moderate, and so on up to Very Challenging. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. Metal objects? Which can lead to some trouble when youre measuring the worth of each of these shrines. If you mess up the parry then youre going to get smacked. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. 10 of these levels are some of the best content youve ever experienced. Small enemies almost always come at you in groups. The much larger guardians are something Im unsure about. Another in a cold lake that was very easy to find and get to. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. First, you should visit and reclaim the four Divine Beasts around the land, that were set as weapons to help defeat Ganon before he corrupted them. It was also nice that these recharge instead of being a limited quantity. Which is why this system, like the weapons you carry, degrades the more you progress. And ingredients are everywhere. Instead it loses its energy and has to recharge for 10 minutes before you can use it again. I really hope hard mode places restrictions on the player and tweaks the mechanics, especially since theyre charging for it as part of the DLC. Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. I have a feeling thats what a lot of people have been looking forward to in this video so lets get to that now. So shrines already have an intrinsic value and allure for you to find them via exploration. Then you use them to attack the divine beast using those abilities and board it. This is the whole shrine. As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. You will also begin writing the rough draft of your fictional narrative, focusing on the exposition . I dont think this monster even has AI tied to it. And by doing that I got to learn the mechanics of every boss. Easy to find without a quest. Maybe Im expecting too much from the game on this one but I really dont think so. I can strafe and already be out of harms way before I dodge and still trigger a flurry rush. It starts to glow and spikes to 60 damage. I saw Death Mountain in the distance and I immediately wanted to go there. I was very excited the first time I got to this point. Im talking about the behemoth version that you fight in Hyrule Field afterward. Like Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. ! Go back and play it now, and youll realize a lot of that is nostalgia. Or stasis boulders or logs to smash into enemies. In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. The Legend of Zelda: Breath of the Wild | Interface In Game | Video game UI Discover The Legend of Zelda: Breath of the Wild Game UI Interface such as menu, quest, inventory and all the components of the game. But mechanically its really boring. Links mobility. Its the same room with the same enemy. No flurry rush. I doubt it. This font is not endorsed by Nintendo or anybody else. The lizard men. And I did enjoy these sections dont get me wrongI liked the unique mechanic each one had with controlling part of the robot to make it rotate, or move in a way to open different paths. Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. Note that the thumbnails on this page are of reduced quality. Its cool. So a hammer thats on fire. I like it when games put challenges like this in the world to overcome. Then black. You can also see examples of this when, during the slow motion dodge animation, Link actually collides with the enemy weapon from a bad dodge and still gets the rush mode. One sixth of the shrine (slash) piecemeal dungeon content is comprised of just this. Because although I eventually did find a way to make combat in Breath of the Wild a lot of fun, it wasnt like that after my first hour of game time. Conversely, there were many attacks where Link actually does a flip timed so well that he flips through the air over a sword that passes so close underneath him but, because the game didnt think the weapon was active when I hit the dodge button, these dont count as flurry rushes. Over and over. Puzzles could be designed around the player always having access to bombs because of that. This fight can remind me a bit of the asylum demon in Dark Souls 1. The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. It also makes Ganon appear a lot more threatening. I looked forward to it the whole gamestumbling upon the entrance of some place and having a whole different kind of experience in a dungeon, with a new tool, and an awesome boss. There are 120 shrines in Breath of the Wild. More armored and slow. You could argue that its right there in the name of the game. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. Scarface Script (1983) Dialogue. Change). You can revisit their hometowns and learn more. Each line of dialogue would be a GameObject with a script on it containing the avatar/emotion/audio variables. When you enter a shrine or what masquerades as a dungeon. Because theres something thats even worse than this in the game and far more obvious. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. Breath of the Wilds ending is one of the worst fights I have ever played in a game. Tougher enemies start showing up. I understand that it can be enjoyable to do stuff like that. The difference between seeds and shrines is that I think youre meant to do the majority of them. So she heavily invested in another plan with the guardians and divine beasts, which goes wrong when Ganon corrupts them all and turns the weapons against Zelda and Hyrule. This turned me off the combat for dozens of hours after this. The whole encounter is riding in a circle waiting for Zelda to tell you to shoot some targets. In summary, its not an absence of permanent weapons that ruins this game. And you can only carry a fixed amount of them. Theres even a mini-boss in here to beat, which leads to what Id argue is the best divine beast fight with the Shadow of the Colossus weak points and riding on the sand seal. I dont know if you SHOULD draw them, even though its clear to me that so many reviewers have. Best breakdown Ive read. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. It should function just like it does in Nioh. At the end of the game, while searching for the final ones, I was finding modest and minor combat shrines that I could kill without any effort at all. When to try to trigger a flurry rush on the biggest monster. Just like the overlapping level design and challenge in navigating those dungeons was what made me fall in love with the series to begin with. And while there is a lot of fun stuff you can do with the different combat arenas and encampments throughout the world, you could double this number and it still would be considered low. Thats the thing I look forward to the most. This preserves some of the early-game dynamics that you praise: creativity, surprise moments of crisis, variety in fights. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. Without being locked onwhether thats at an enemy or empty spaceLink doesnt dart to the side or do a flip. But if you rush here then it becomes this huge eleven phase struggle that took me over half an hour to do from start to finish. Then, as the final thing that pushes this all from great to brilliant, you can use the Sheikah Slate function I mentioned a minute ago. Each of these follows a pattern of introducing a concept and then testing you on it at least two times after that. Plus the game should still have a healing system. This means that the shrines dont actually have to physically match their entrance location on the map. Tougher fights. I think this split might be a bit hard to follow so lets refresh all the shrines on the timeline. Couple this with finding much more powerful weapons, and it all starts to crumble. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. I dont think I need to spend anymore time on this because the low number speaks for itself. And the mountain area is colder than the rest of this part of the map, which is also a feature youll be running into a lot in the larger world: preparing yourself to survive harsh environments. Now go." Princess Zelda. Except for when an attack glitches out and deals damage twice quickly in succession, which was rare. For example, you'll often hear how "script dialogue should" "Propel the story forward" "Reveal character and theme" "Build conflict and drama" But it doesnt always mean that. But sometimes, for no reason I can determine, it just doesnt work. In this way, your health isnt just these hearts, its the entire supermarket worth of food youre carrying around with you too. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. Combat often involves switching weapons when something breaks. "Link. This ties back to the only point on that list of six we havent gotten to yet. It is not an exact copy of the text in the game, but it is very similar and includes several special characters that are not used in the game. He doesnt try to do anything. These good shrines are the only ones that feel like actual game designers made them. They could be nested under "Topic" GameObjects. I was actually kinda disappointed when I found the second Sheikah lab because I expected more upgrades, when it turned out to basically be an ancient gear store. Or I could not dodge them either, even that didnt matter. SPOTTEDLEAF enters, and coughs. In this way you dont have stupid inventory limits for picking up ingredients, but you can still restrict how much potential healing you can carry at once. But thats just my advice for new players. His laser does 11 and a half hearts. Hyrule is so vast, and beautiful, and overflowing with detail. Each weapon has a damage number attached to it, and each number stands for one quarter heart of damage. I had two reasons for doing this. There are many, many ways to achieve the goals on this list that are better than the game currently works. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. That around 80% of all of the fights you have in Breath of the Wild will be against bokoblins, lizards, and moblins. Theres no strife. Weve already gone over how variable the quality some of the quests can be. I got here so soon that I was still armed with my crappy Plateau weapons. The vast majority of your fights will be against these humanoid groups. Which is not something I can say for the 70 shrines in the game that had puzzles in them. Also, while the game has a lot of potential for playing with the environment, I feel like its often not quite convenient enough to be worth doing. I had ruined the game by playing it the way I had. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. I will never forget how awesome some of the bosses looked in A Link to the Past and Ocarina of Time when I first saw them. Of course thats what I did, which ended up taking a lot longer than I anticipated. This is especially true when your character is in a compromising situation, which should be quite often since that often makes for a great scene. Well talk about enemy variety shortly but its important for everyone to know that there are roaming mini-bosses in Breath of the Wild. Some of the shrines that are okay do build on an idea but are still too simple. Which, visually, is very impressive. I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. And this is the sort of thing the other lynel needed in the canyon. There are many opportunities to interact with characters and things in the environment. This is especially true if the weapon is so cool looking that you dont want to use it. Then you have what is also the best divine beast dungeon after this. Korok Seeds are clearly not something youre meant to obsess over. Not even the shrines build on any of these concepts introduced by the first ones on the Plateau. Eventually I saw my first silver moblin and then even a silver lynel because even they have tougher versions too. Which, oddly enough, is what you play almost any time youre taken away from exploring. Same for the wizzrobe enemies. Eventually it even has a camera. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. And that some of the solutions break these shrines in ridiculously stupid ways that show such a lack of thought on Nintendos part. Scary Movie Script. All good points, but I have a caveat or two. Everything scales as you gain power and experience, EXCEPT for the dungeons. Well, even though I could beat this monster, Link could not. Its arrows killed me easily. Its that I was literally incapable of killing this monster without better gear. Stasis allows you to freeze objects in time. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. After a few camps of doing stuff like this, I felt that not only was it inefficient but that I wasnt enjoying it anymore. I learned to sprint out of the way of its arrows. Write between the lines. However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. These arent terribly interesting on their ownin fact theyre more like a puzzle involving bombs and pretending the sand is lava than a proper fight. If you had permanent weapons from the start, then these other weapons you find could be unlocked as skins you could use to alter the appearance of your starting ones, so that each player could choose what they want to look like. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. Thats still very very low for a system thats apparently made to force you to switch. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. Go for it. How was this performance seen as okay? Posted to the game's . Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. Longtime viewers may wonder why Im comfortable saying that Korok Seeds are something youre not meant to fully finish, yet I forced myself to do almost every puzzle in The Witness, beat the end of Darkest Dungeon, and reached the center of the galaxy in No Mans Sky. In particular, the magnesis and cryosis runes never get an upgrade. But after playing the game yourself you learn that many enemies arent utilized very well, or are too insubstantial to matter all that much. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. The larger versions with the two handed wind swords only ever appeared to try to kill me once. The most interesting thing they can do are when the bats come at you in swarms at night, or when an octorock is on the fringe of a battle youre fighting at a camp. Just like here on the Plateau. The bigger moments were when I felt like I was traveling out of bounds. There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. Jump OFF the roof. Climb around them. They start off simple and gradually increase with each stage of the shrinejust the fact that they had stages at all makes it better than most of them unfortunately. But Im forgetting something, arent I? It creates this momentum. But every month we have large bills And they were pretty good. I know bombs can do damage but their basic version does so little that I dont think thats a viable alternative for something like a lynel. The Legend of Zelda: Twilight Princess walkthroughs on SuperCheats - Game Script. If youre going to play it each time blood moon happens, why not have a shorter version, or different ones, so that Im not stabbing the skip button? Seen here, I stand in the path of the spear and dodge when I think its about to come at me. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. More than once, too. The Master Sword is the same as the Royal Sword, or any other one handed blade. But the more traditional solution would be to give Link more weapons like the Master Sword. You have to hunt for them in the village, then cook some special food for the most troublesome one, then you need to solve a puzzle by listening to their song at the nest. A series staple. I had so many possible directions to go but I eventually decided to go south. Because the world in Breath of the Wild levels with you. Identified font Rodin Suggested by r21_ROM Suggested fonts The next group are another 15 that are just okay or borderline bad. You get your first set of four spirit orbs by doing these, which you can use to buy an upgrade in the nearby temple of time at the end. If youre constantly switching, youll lose track of what weapons are already close to broken. You can cheese it even more with stasis so those eye shots are even easierwhich is another way you can add to the long list of methods used to destroy the combat system in Breath of the Wild. 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